Super Danagon pack for Open Hexagon

Published at

A level pack for Open Hexagon in a Nerd3 theme, with 3 levels in total!

You will need Open Hexagon (It's free!) in order to use this pack. This pack only works with version 1.92.

Downloads! Open Hexagon: Here! The Level Pack: Here! Screenshots: Here!

Hope you enjoy the pack!

EDIT: Feedback is welcomed! If you have suggestions please say so!

submitted by Daniel2435 to nerdcubed
[link] [8 comments]

/r/Games Game Discussion - Super Hexagon

Published at

Super Hexagon

  • Release Date: August 12, 2012

  • Developer: Terry Cavanagh

  • Genre: Action, twitch

  • Platform: iOS, Android, PC, etc

  • Metacritic: 88

Summary

Super Hexagon is an independent action twitch video game developed by Terry Cavanagh, with music composed by Niamh "Chipzel" Houston. Originally released for iOS in September 2012, versions for Windows and OS X were released 3 months later on Windows PC, an Android version was released in January 2013, and BlackBerry and Linux versions followed in February 2013. The game is based on an earlier game by Terry Cavanagh, Hexagon, which was created for a twelve hour game jam in early 2012.

Prompts:

  • What makes Super Hexagon so fun and addicting?

  • How is the soundtrack?

Hardestestest 110 Seconds, beat that, bitches

submitted by selib to Games
[link] [36 comments]

/r/Games Game Discussion - Super Hexagon

Published at

Super Hexagon

  • Release Date: August 12, 2012

  • Developer: Terry Cavanagh

  • Genre: Action, twitch

  • Platform: iOS, Android, PC, etc

  • Metacritic: 88

Summary

Super Hexagon is an independent action twitch video game developed by Terry Cavanagh, with music composed by Niamh "Chipzel" Houston. Originally released for iOS in September 2012, versions for Windows and OS X were released 3 months later on Windows PC, an Android version was released in January 2013, and BlackBerry and Linux versions followed in February 2013. The game is based on an earlier game by Terry Cavanagh, Hexagon, which was created for a twelve hour game jam in early 2012.

Prompts:

  • What makes Super Hexagon so fun and addicting?

  • How is the soundtrack?

Hardestestest 110 Seconds, beat that, bitches

submitted by selib to Games
[link] [58 comments]

[A] Downtown IV Hexagon Plots

Published at

This is an auction for 2 Downtown IV plots next to each other in the Hexagon, located in the West side. Pictures Here.

Downtown plots can be acquired either through a government auction or another player. Fellowship will try to auction off downtown plots every week or so until all plots are sold.


Auction Guidelines:

Bidding starts at 30d, payable to any Fellowship official. Minimum bid increments of 1d. The auction ends 24 hours after the last bid.

Plot owners gain access to the Hexagon's factories, which include virtually every factory.

The starting price includes rent paid for three months.

Auction Winners: Upon the end of the auction, a Fellowship official must receive payment within one week or the plot will go back to auction. Additionally, a respectable facade must be built within two weeks or the plot may be considered derelict. The plot must be developed within the parameters outlined. Please try to keep the facade consistent with the outline of The Hexagon. This auction includes rent paid for three months. Afterwards, rent is 2d per month per plot, and can be paid up to three months in advance. If you decide to sell a plot to another player, contact a Fellowship official so we can update the plot registry.

Contact /u/thymos1, /u/BlackXnt, or modmail /r/CivcraftFellowship for any questions.

submitted by BlackXnt to CivcraftExchange
[link] [52 comments]

https://www.youtube.com/watch?v=owttrUrwmpk - Is the game being referenced. The player moves left and right as a triangle, evading the glowing bars of light. There are six levels, and one must survive for at least 60 seconds on each level to win.

Your name, is glowing bar.

This, is your home.

This, is the triangle

And this, is Super Hexagon.

I don't really know when it started, I was born the natural way, I guess. For our peoples standards anyways. We're created whenever The Hexagon summons us to its defense. Our lifespan is short, but as far as I can tell, I get reincarnated often. When I was summoned for the first time, I saw my brothers get spirited away to games far from this one. Tetris, Bejeweled... Names that were nonsensical to me, I couldn't tell what they meant.

Anyways, When I was summoned for the first time, I was turned into some kind of glowing bar, and I knew that this was my name. My job was simple, guard The Hexagon at all costs. All my life, I only ever knew two people, The Hexagon itself, a silent entity that bade me to defend it, and him.

He wasn't all that impressive, the first time we met, The Hexagon was newborn as well, and weak in power. So was I, and sluggish as I was, I flew at him in waves, trying to take him down. I succeeded, but he always got back up. He was sluggish too, but got better, He's improving I realized, whereas I was limited to a single speed and 2-dimensional geometric shapes. I tried, but failed to protect The Hexagon in our first stage. No matter, five more to go, and I'd only get stronger.

The second time started much like the first though, and I quickly shapeshifted, turning into fantastical bars of light and pillars of obstruction that halted him before even half a minute had passed. How I knew he would "win" in a minute's time, I do not, it was merely imprinted into my mind.

Stage 2, for all I gave it, still fell to this damnable three sided menace. He was like some immortal, determined demon. Simple and at times even slow, but he never gave up, and refined himself until he could best even me, the guardian of The Hexagon.

Round 3 was much the same. It certainly took a while though. I fought for hours, to me it may as well have been years, but I can only imagine what it was like for him.

It was around this time I began to feel sorry for him. It couldn't be good, I was hardly more powerful than I was at my birth, and yet I still knew that no one should be forced to do this. To die, over and over again. It was unfair, it was cruel, it was horrifying. I couldn't imagine a worse fate, but as if to spite my thoughts, the Triangle dodged and weaved.

The eponymous music blared, he swiftly strafed to the right and evaded my pillars of light.

The Hexagon pulsed in and out of being enlarged, but he rode it and didn't buckle once, evading another attempt of his destruction at my hands.

Round 3, completed. 68.07 seconds.

Round 4, completed. 79.54 seconds.

Round 5, completed, 63.66 seconds.

This was it. I felt like a god, towering over him with a power so brilliant it burned even the Hexagon with bright white light. All the same, my hubris was kept in check. I wouldn't be like this if I hadn't failed five times before. He was fast, but I was faster. I slammed into him with titanic force, dissipating his triangular form. He could hardly make it ten seconds before I tore him apart.

This went on for an unknowable amount of time. This was all that was left between the powers of The Hexagon and this interloper. I was all that was standing, I would not fail.

Still, even as he increased his progress, painfully slowly, I became all too aware of my own inevitable demise.

He was averaging about twenty seconds now, I felt a pulse of pain... somewhere? I had no corporeal body, but I clearly felt a jolt of pain just now.

In spite of my best efforts, he was lightning on his... sides and nearly made forty seconds in that run. I can definitely feel myself falling apart now. Mentally or physically, I don't know which, but my font of strength is failing me.

This is it, its the end for me.

He made it past sixty seconds.

At this point, the light I was slinging was just a token effort, I was finished. It was over.

He won.

I began to lose my feeling first, I was thankful nonetheless, the constant pain was leaving me. I began to lose my body as it were, the bars of light fading into the blackened form of The Hexagon. It was still mute, it was always. Whether by discipline, nature, or if it was ashamed at me for failing to protect it, I couldn't tell.

I began to lose my sight, the last thing I saw was the form of The Hexagon, outlined in the inky blackness of nothing.

It didn't matter to me, I had seen enough of this place to last a lifetime.

I wonder what happened to the Triangle? I hope he's alright, wherever he is. He was a worthy opponent, and in spite of us being enemies, he didn't deserve this treatment any more than I. I hope at least one of us got out of here okay.

I can't even hear the beats of music anymore. I'm fading...

I call out, one last time to The Hexagon. I had done this many times before, but I asked of it to speak, please.

Who am I? Who are you?

Why don't you speak?

Please, just tell me if you can hear me.

Will I be alright?

Please... I'm sorry I failed you.

As I either lost my hearing forever, or the music stopped forever, an eventuality I didn't know was possible or not, I heard a heavenly voice ring out, and though my sight had abandoned me, I just knew in my mind it had to be The Hexagon.

"Don't worry, everything will be okay. I promise."

I didn't have a body to smile with, strength to even reply to those last words, or anything but you know what?

I was smiling inside, and that was all that mattered.

<GAME OVER>

submitted by Majestic_Toilet to LifeasanNPC
[link] [7 comments]

Pixel to Hexagon Coordinate

Published at

SOLVED

Solution, with code and examples, in comments

http://www.redblobgames.com/grids/hexagons/

I've been using a Axial Coordinates Hexagon Grid system in my game for a while now but my Vector3 to Hex conversion is far too slow.

I'd like to implement the Charles Chamber's solution modified for Axial coordinates by Kenneth Shaw but I'm having trouble figuring out how to implement it:

http://www.redblobgames.com/grids/hexagons/#comment-1063818420

He doesn't mention the type of hexagon or axis system he uses. He just says

Axial coordinates as proscribed here

which I believe is Pointy-Top Hexagons with a East Q axis and a South-East R axis. However when I implement that and use the provided code I am not getting correct positions. I've also tried Flat-Top Hexagons with a South-East Q axis and a South R Axis with no luck.

I think the key point I am missing is in the second part of his post where he then mentions there has to be an offset for Hexagon based grids. He uses gridRadius and I am not sure what that value is supposed to represent so I don't know what to substitute for it.

So how do I implement this code? What type of Hexagon and with what axis system does he use?

I think the main reason for my confusion is that he uses both width, height, and radius in his calculations. This makes it more confusing because if it the type of Hexagon was Pointy-Top halfHexWidth = hexRadius but he uses both so that doesn't make sense, and if the type of Hexagon was Flat-Top then halfHexHeight = hexRadius but again he uses both.

submitted by Saevax to gamedev
[link] [7 comments]

Anyone who has watched video of the pro games is familiar with this graphic. It is a hexagon that visually displays a god's (or team's) strengths and weaknesses, and is divided into:

  • Damage
  • Mobility: Leaps, Dashes, Teleports, Movement Buffs
  • Utility: Buffs, Debuffs, Split Push, Zoning, Unique Benefits
  • Defense: Tankiness, Escapes, Immunities, Self Heals
  • Healing
  • Control: CC, Displacement, Zoning

Here is an example of Ra's graphic As you can see, he has very high dmg and healing, with average mobility, utility and control.

For contrast, Here is Apollo's graphic. And here is Zhong's

They are also able to average out all the picks on a team and come up with a single image, showing the full composition of each team. Here is an image of a pro game and its hexagons

The teams have many similar averaged stats, but notice how the Blue team has much higher mobility than the red team. Why? Blue team has Serqet & Athena to Red's Freya & Ymir. Blue team also has a bit lower control than red. Why? Well Isis has more control than Ra and Ullr has more than Rama.

It is a great tool for analyzing games, and I think it would be very useful to have during the team pick phase, and on each god's description page. It would be especially helpful to new players, who aren't as familiar with the gods, and how to make effective compositions. It would let them visualize what their team is most lacking and what they have a lot of.

  • "Our team has low damage. I'm gonna grab Bacchus/Ares instead of Sylvanus/Geb". Ra instead of Aphro

  • "Our team has low mobility. I'm getting Agni instead of Kuku." Neith instead of Artemis. Athena instead of Ymir.

  • "Our team has low utility. I'm going Janus instead of HeBo." Loki/Nem instead of Bastet. Apollo instead of AMC.

  • "Our team has low defense. I'm getting Vamana solo instead of Ra. I'm going Zhong instead of Scylla. I'm getting Geb instead of Ares. OR "Our defense is already so high, I'm doing NeZha support."

  • "Our team has no healing. Get Guan instead of Odin. Get Silvanus instead of Athena. OR THE REVERSE: "Hey, we already have Herc, Zhong, Neith and Sobek's self heals. Swap that Hel/Ra for an Isis/Vulcan.

  • "Our team has low control, I'm getting Anhur instead of Rama." Kumba instead of Ares/SWK. Herc/Tyr not Vamana/Chaac. Batz/Thor not Baka/Bastet.

I imagine a system where the selection screen has two hexagons, one showing your currently picked god, and the other showing the current team averages. It would be a brilliant addition to the game. (It could even show you how a new god would change the team graph when you moused over it. That might be going to far.)

Now I don't know who makes these hexagons, (if you do, and know where I can find all of them compiled, please let me know) but it doesn't seem like it would be hugely difficult to program.

I'd love to hear your opinions. Thx for reading!

submitted by Snarlpatrick to Smite
[link] [28 comments]

Games I already have from the most recent Humble Bundle. Pick a number between 1 and 1000, along with the game that you want, and whoever is the closest wins. Giveaway ends at roughly 4:00PM UTC Monday (so about 21 hours from the time this was posted).

Proof

Winners

FTL: Advanced Edition: /u/1anrold (Number was 429)

Dustforce: /u/Linker90X (Number was 670)

Super Hexagon: /u/Hexol (Number was 303)

submitted by Ipeland to RandomActsOfGaming
[link] [136 comments]

Games I already have from the most recent Humble Bundle. Pick a number between 1 and 1000, along with the game that you want, and whoever is the closest wins. Giveaway ends at roughly 4:00PM UTC Monday (so about 21 hours from the time this was posted).

Proof

Winners

FTL: Advanced Edition: /u/1anrold (Number was 429)

Dustforce: /u/Linker90X (Number was 670)

Super Hexagon: /u/Hexol (Number was 303)

submitted by Ipeland to RandomActsOfGaming
[link] [118 comments]

Just a random assortment of games I figured that other people would enjoy more than I would. Just list your steam ID, a number from 1-50, and what game you want. I'll probably end the giveaway tomorrow and distribute the humble URLs to the winners (Super Hexagon is the only game from my inventory).

STEAM

Guacamelee! Gold Edition

Dust: An Elysian Tail

Super Hexagon

ORIGIN

Dead Space 3

Mirror's Edge

I know it's not much compared to other giveaways, but I haven't done one in a while, and I think this subreddit is great.

submitted by ThatParanoidPenguin to GiftofGames
[link] [62 comments]

Super Hexagon and FTL: Advanced Edition - GIVEAWAY!

Published at

Hello procrastinators!

I'm back, and I have two more games that I already owned to give away to all you lovely procrastinators! Here are the rules:

  1. The winner will be announced at 6pm BST, so get your comments in before then. The winner will have a reply to their comment from me, and a PM from me with the link to redeem the code.

  2. Choose a number between 1-100 for Super Hexagon, and 101-200 for FTL: Advanced Edition. You can enter for both, but if you want to, please put your entries as two seperate comments. Winners will be chosen via random number generator.

  3. GOOD LUCK!

  • JoshM_01
submitted by JoshM_01 to nerdcubed
[link] [119 comments]

The Hexagon Project

Published at

Hey folks,

While attempting to analyze a team compositions strengths and weaknesses I realised that there was no easy way to do that. In professional Dota matches there's a Studio that uses Hexagons which are calculated based on the individual strengths of the hero.

I wanted to do the same for League, but I'm aware that my personal feelings on how good Leona is at pushing would not necessarily be accurate. So I've decided to ask you guys for help. I've set up 120 surveys, one for each champion, asking you to rate them on their ability to do 6 different things.

I've you have the time and the inclining filling out just 2 of these would be a huge help. I'm expecting some outliers, but with enough responses I think I can establish a baseline for each trait for each champion. All the results are publicly available so if anyone else wants to use the information they can. (Also you can then call me out if I stuff up)

The intended culmination of this project is a tool which allows you to enter in a couple of champions and see where your strengths and weaknesses lie. The tool will give suggestions to fill the gaps, or to specialize more in areas you already excel in. I'm hoping that at least for Ranked 5v5, this will be a useful tool that allows captains to better assess their team.

The surveys are located here. Just click on and open one to fill it out. I appreciate any and all responses as this will only be possible will the communities help.

For Great Science!!

Thanks,

Semper

P.S. If you could also comment back with which champions you surveyed, that'd be a great help finding responses if this doesn't gain much traction.

TL;DR: Please take surveys for champions you like. The surveys are located here.

submitted by SVivum to leagueoflegends
[link] [89 comments]

The Hexagon Project

Published at

Hey folks,

While attempting to analyze a team compositions strengths and weaknesses I realised that there was no easy way to do that. In professional Dota matches there's a Studio that uses Hexagons which are calculated based on the individual strengths of the hero.

I wanted to do the same for League, but I'm aware that my personal feelings on how good Leona is at pushing would not necessarily be accurate. So I've decided to ask you guys for help. I've set up 120 surveys, one for each champion, asking you to rate them on their ability to do 6 different things.

I've you have the time and the inclining filling out just 2 of these would be a huge help. I'm expecting some outliers, but with enough responses I think I can establish a baseline for each trait for each champion. All the results are publicly available so if anyone else wants to use the information they can. (Also you can then call me out if I stuff up)

The intended culmination of this project is a tool which allows you to enter in a couple of champions and see where your strengths and weaknesses lie. The tool will give suggestions to fill the gaps, or to specialize more in areas you already excel in. I'm hoping that at least for Ranked 5v5, this will be a useful tool that allows captains to better assess their team.

The surveys are located here. Just click on and open one to fill it out. I appreciate any and all responses as this will only be possible will the communities help.

For Great Science!!

Thanks,

Semper

P.S. If you could also comment back with which champions you surveyed, that'd be a great help finding responses if this doesn't gain much traction.

TL;DR: Please take surveys for champions you like. The surveys are located here.

EDIT: Hey folks on a break at work. Its awesome to see the amount of interest this got, though it seems apparent that I need to revisit some of the traits/add more. I'll definitely do that when I get home in about 5 hours. For now keep the comments and ideas coming and I'll respond to everyone's comments tonight.

EDIT 2: Home. I'm taking a look at all the responses now and I think I'm gonna have to rerun this experiment. As has been pointed out there's a lot of traits that I didn't dicuss and that needs to be addressed. I greatly appreciate everyone's time, and I'll be talking with a number of people to make sure that the second run through is more representative of the champions various strengths. Thank you all so much for your time and effort. I promise I will not be ignoring information collected from this survey, even if I make another one.

EDIT 3: So as not to spam post on here, I'm moving my updates to /r/leagueofdata, which yes is my own, very empty subreddit, but if anyone cares to follow progress reports I'll post there. I will post big milestones as new posts here though.

submitted by SVivum to leagueoflegends
[link] [275 comments]